Showing posts with label denise mina. Show all posts
Showing posts with label denise mina. Show all posts

Sunday, July 18, 2010

Blogathon 42: Hellblazer: The Red Right Hand

[Discussed in this post: Hellblazer: The Red Right Hand, "The Season of the Zealot" (#223) and "The Red Right Hand" (#224-228).]

This trade begins with the one-off story "The Season of the Zealot" and it's awful. First of all, it interrupts the flow of the two story arcs since "The Red Right Hand" picks up right were "Empathy is the Enemy" left off. Having a story where John is in London just looks stupid. Next, it's told horribly. I still can't figure out what the point is. Something about London falling to zealots somehow with a suicide bomber maybe? Map is sick because his power is being drained by someone maybe? John stops it somehow? I have no idea. It's a baffling, confusing comic that has me struggling to figure it out. One of the worst constructed comics I've ever read.

"The Red Right Hand" is also a bit of a let down, but that's more because it's mostly just a lot of talking and standing around. Edinburgh is cut off from the rest of the world because the empathy engine has caused people to kill themselves, making it seem like a weird plague. The problem is, if people get out eventually, they'll spread the empathy 'virus' to others, eventually infecting the whole world. So, before that happens, they need to somehow stop the lord of the Third Place and shit the empathy engine down. Their solution is just to make everyone really happy and have a magic painter guy take the lord's place. It doesn't quite fit together, but it does revolve around the result of a World Cup soccer match and that's handled well. If England wins or loses, it would determine the whole thing because all of the guards surrounding the city are listening. Thankfully, they're all Scottish, so England losing makes them happy.

John's role isn't well defined and what happened in Carey's run is sort of pushed aside, even the rift between John and Chas. I don't like that as much. Not much mileage is gotten out that rift. The sacrifice of Cole at the end doesn't work entirely either since he's such a douchebag the rest of the time that it doesn't mean anything.

My other big complaint is that Manco and the colourist never get the whole 'red right hand' thing right since it referes to Cole's hand and him becoming the master of the Third Place. It begins with his right hand, but they do the hands as interchangeable. Always bugged me.

Using Angie and Gemma works for me, though. Then again, the way that Gemma is infatuated immediately with Cole doesn't work. She's so focused on being a big magician that I don't buy her being distracted so easily.

Denise Mina's run isn't awful, it's just serviceable. Easy to forget. Her John runs betwen too nice and too blase for my tastes. He has no edge. The payoff here is also weak because of five issues of people doing dickall.

And just when you thought we were done with him, in 30 minutes we have yet another Mike Carey Hellblazer comic...

[Don't forget to donate what you can to the Comic Book Legal Defense Fund! After you do, let me know via comment or e-mail (found at the righthand side) so I can keep track of donations -- and who to thank.]

Blogathon 41: Hellblazer: Empathy is the Enemy

[Discussed in this post: Hellblazer: Empathy is the Enemy (#216-222).]

I don't hate Denise Mina's run, I just don't think it's that good. There's a good idea at its core with empathy and a third place after death that isn't Heaven or Hell. But, the execution just leaves me cold. She immediately has John break his vow of no magic while still having him cling to it. It's obvious that she wants to work with what Carey left, but had pitched something assuming regular Hellblazer status quo... or, at least, John using magic. Vertigo wanted a known-outside-of-comics name on the book and, like many first-time comics writers, the execution is what drags it down. The idea are there, but the dialogue is clumsy, the pacing is weak, and I don't really find the characters all that compelling. What happens at the end of the first issue of the run doesn't mesh entirely with what happens in the second. I still can't figure out what happens when you go from the end of the first to the beginning of the second. It simply doesn't make sense.

At the end of the first issue, John reverses the empathy energy that's infected Cole, sending it back to the source of the spell the man cast and also does something to Evans, the man that sent Cole to John... except there doesn't seem to be any results from what happens there because the next issue begins with John having the curse of empathy. Um, what? That doesn't make sense!

The rest of this story hums along a little better, but it's still clumsy. John just sort of goes along with everything and is fooled easily. It doesn't seem right; he's lost all his edge, something the curse of empathy wouldn't do.

I do like the end of this story where starting the empathy engine to help people avoid the Third Place actually makes them more likely to embrace it since it means an eternity of nothingness after feeling too much. At the same time, it reminds me of the reversal in other stories, like the dog/beast one from Carey's run. It's just all very typical. Some good idea, lacklustre, mediocre execution.

Leonardo Manco does the art and it looks good. He alternates between panels with intricate, thin line work and the thicker, messier line work he began using more and more towards the end of the Carey run. I'm not sure what to make of it. Sometimes it works, sometimes it doesn't.

The sad thing about Mina's run is that, out of the two trades, this is the better one. Mediocrity is the peak.

In 30 minutes, we'll see the worst use of a fill-in issue of the entire blogathon...

[Don't forget to donate what you can to the Comic Book Legal Defense Fund! After you do, let me know via comment or e-mail (found at the righthand side) so I can keep track of donations -- and who to thank.]

Sunday, July 15, 2007

Take a drag or two

The Red Right Hand collects the remaining issues of Denise Mina's run of Hellblazer and, well, fuck, I wanted more. Not more issues by Mina, but more from the conclusion of her run. In the previous volume, Empathy is the Enemy, she does a good job of setting things up as the world is fucked as empathy becomes rampant, driving people to suicide from feeling the pain of others. How John and co. deal with the problem, though, left me wanting.

Don't get me wrong, there are some nice bits, like how the fate of the world relied on the England/Portugal World Cup game and . . . actually, that was the only thing that really impressed me.

Most of the story is everyone standing around, figuring out what to do while they're conveniently not affected by the empathy "virus." Sure, there are reasons, but it's just hard to take it seriously when over half a dozen people are standing around, trying to figure it all out.

Really, the biggest problem I had with this collection was the ending itself, which is supposed to have weight and meaning, but falls flat with a sacrifice made by a character we barely care about. Who cares?

It's not that the story itself is bad, it's just not great. It's a serviceable, mediocre story really. The set-up was good, but the delivery just couldn't live up to its promise.

And I see that next month (unless Wikipedia lies to me) has the final collection of Mike Carey's run released. After I get that, maybe I'll begin buying up the Delano and Ennis trades.

Thursday, November 23, 2006

Random Reading: Ms. Marvel #7 and Hellblazer: Empathy is the Enemy

Discovered that the 7-11 right by campus sells comics, so I'll probably hit random Marvel titles over the next while that way--what is it with every store selling just Marvel comics? The bookstore, 7-11, the Mac's near my house . . . all Marvel, no DC. How odd.

Ms. Marvel #7

Another "Civil War" book, except it's a pro-registration one. And Iron Man still comes off as a dick. Seriously. I find that funny. In this whole thing, no matter WHAT side is presented, Iron Man is a dick. "Civil War" should be subtitled "Everybody Hates Tony."

Hell, while we're at it, let's look at the pro-registration side we've got here. The last experience I had with Ms. Marvel was back in Kurt Busiek and George Perez's Avengers run where she was drunk off her ass and got booted from the Avengers for trying to save the world drunk. Apparently she's sober now and has, well, no personality as far as I can tell.

She's one of the heroes who's sided with Iron Man, along with Wonder Man and the hero formerly known as Spider-Woman, but is now Arachne, I'm assuming, because Bendis decided he liked the original Spider-Woman and that meant someone had to change their name.

The plot of this issue is pretty boring. Teenage spider-themed hero Arana is brought in by the Amazingly-Named Duo while her father is all "This is America, you can't just arrest people for no reason!" And she decides to register. Yay.

Meanwhile, Arachne is on the run with her boyfriend, Shroud, who she was supposed to arrest (seriously, why would you send the guy's girlfriend to arrest them besides wanting to set up a fugitive story?). They steal some clothes and a car and have an argument about going to Colorado to get her daughter, all the while being tracked by S.H.I.E.L.D. Fools!

And now we get to Iron Man's a dick time: a big meeting is called and Ms. Marvel brings the Spider-Girl chick with her and Iron Man's all like "This is big time classified government business, so if she fucks it up, your ass is grass!" and Ms. Marvel is all like "No shit, asshole." So they're all sent to capture the fugitives in the green car, which means the top secret classified info is suddenly a big fucking fight on a freeway where the trained superheroes cause a bunch of civilian cars to crash. Yeah, the "professionals" sure are great at what they do.

It ends with Shroud all captured and Ex-Spider-Woman riding atop a big rig in a "Dazzler" t-shirt. Oooh, I can't wait for next issue!

For a pro-registration book, I came away thinking that side was full of even bigger idiots than I did going into it. Let's see, they abduct teenage girls, their best heroes are Ms. Marvel and Wonder Man, Iron Man is a dick to his own people, they sent one of their heroes to arrest her lover and are surprised when she decides to take off with him, they claim to be trained professionals but cause just as much carnage and civilian destruction as always, and they can't even catch someone so lame she couldn't even hold onto the name "Spider-Woman."

*claps slowly* Bravo, Marvel. Not too obvious which side you're on.

John Constantine, Hellblazer: Empathy is the Enemy

I've been waiting for this to come out for a while. Usually two or three times a week, I would check the bookstore's website to see if it had come in yet. I blame Warren Ellis for getting me into Constantine and loving to see how different writers do him. Now, I am torn about Vertigo's decision to release the first collection from Denise Mina's run before fully collecting Mike Carey's run--although, it looks like they will be collecting both at the same time, which is odd. But, I do understand why they've done it. It's obvious, just looking at the cover where Mina's name is the biggest type except for the word Constantine. Mina is a well-known crime novelist, so trying to sell the book with her name is smart--and Hellblazer is one of the few books in the mainstream where I could see people picking up more collections (and liking them). It seems in all the rush to give people every other Vertigo book under the sun, people always forget about this one even though, it tends to be one of the best-written titles they have at any given time. Because everyone who grew up east of the Atlantic in the mainstream worships old Johnny boy the way the rest of us cream our jeans over Spider-Man, but with more respect and reverence, the quality never dips too far.

In this book, Constantine has a problem. He helped a guy out by wiping his memory, but that meant taking on the problem himself, which is feeling empathy. So much empathy for everyone that it hurts so much you want to kill yourself. But, Constantine is a bit of a bastard naturally, so he can handle it, right?

Peppered throughout his journey to find out how the guy got his name and what it all means are flashbacks to various points in the past, beginning with 6th century and some monks building a monastery on an island near Scotland. They sacrifice one of their own as part of the custom, but three days later, one of them receives a vision from God to dig him up--and they find that he isn't dead. The not-dead monk tells them about how Heaven and Hell aren't what they think they are and they've got it all wrong, so everyone assumes he's a puppet of Satan and buries him alive.

What it comes down to is that there is a third place that has been taking the souls of the dead and a cult wants to shut it down by creating an empathy engine that will make everyone love one another and they want Constantine to willingly sacrifice his life to make it happen. And the bastard does.

The story is engaging, is well-structured, always giving the reader new information, but not too much. It does jump around a bit near the beginning, but that's to be expected since this is Mina's first comic work and no one gets a handle on the mechanics right away.

The art is also fantastic. Leonardo Manco has long been a favourite of mine and his style is perfect for a horror book like this.

The only downside is that there are a few spoilers of what happens in Mike Carey's run for anyone who has been following that only in trades (like me). Big details that are shocks, but also don't actually tell you WHAT happened, if you get me. In a way, the spoilers just make me want to read the next few collections of the Carey run even more now.

As for Mina's John Constantine, I like him. He's a bit too nice and engaging for much of the story, but that's because he feels empathy towards everyone. The John at the very end is one we all know and love, and makes me want to read the next collection of this run as well.

One problem I saw with this collection is that I'm never told anything about Denise Mina aside from the "Author of . . ." blurb under her name on the cover, nor are there any of the usual promo pages that list the other Hellblazer collections available. If the goal of this trade, as I figure, is partly to bring in Mina's readers, pointing them to specific titles would be beneficial and every other trade on the planet usually has bios of creators, so why not here? The only person who gets any bio is Ian Rankin following his introduction. Odd.

But, it's a good read with a fantastic ending. Pick it up.