Showing posts with label i've got 52 problems and a bitch ain't one. Show all posts
Showing posts with label i've got 52 problems and a bitch ain't one. Show all posts

Tuesday, November 27, 2007

I've got 52 problems... (Volume 4)

On Friday, I picked up 52 volume 4, so I've now read the entire series and, yeah, um, hey look at that, I've read the entire series.

This final volume is a strange beast as the writers seem to devote entire issues to wrapping up or pushing storylines in a more obvious way. Here's a breakdown:

#40--All Steel except for 2 pages of Black Adam
#41--Space heroes, Ralph, Montoya (okay, this issue balanced things a little, shut up)
#42--Ralph with 2 pages of Montoya
#43--Black Adam except for 5 pages of Animal Man/Lady Styx
#44--Black Adam with 4 pages of Montoya that tie into the Black Adam stuff
#45--All Black Adam with an appearance from Montoya and tying into the mad scientests
#46--Black Adam/mad scientists except 4 pages of Steel/Luthor
#47--A little bit of everything
#48--All Montoya with 1 page of Black Adam
#49--Black Adam/mad scientists
#50--World War III
#51--Animal Man/DCU/lead-in to end of the series
#52--Mostly Booster Gold, plus a page or two for the other stories as a wrap-up

Only two issues that really had more than two stories for a significant amount. Granted, stories converged as things went on, but ignoring certain stories doesn't work at times because this is supposed to be a book taking place in real time. Like, why do we see Animal Man in #47 viewing his wife and then not actually joining her until #51 even though it's the exact same scene? Why the six week gap between Steel taking down Luthor and Luthor getting taken into custody? Little stuff like that bothers the fuck out of me--I know, I know, I'm being picky.

Another thing that had me scratching my head: Wonder Woman's scene with Montoya--I didn't know that was Wonder Woman until I read Greg Rucka's commentary for the issue. Maybe I'm just a blind reader who should have figured it out, but why would I even think of Wonder Woman? The only clues are her appearance and the reference to killing someone--except the appearance isn't singular enough nor is the killing of someone. In retrospect, I see how it works, but at the time, it fell flat.

I did enjoy the resolution of Animal Man and Ralph's stories, though. Both were handled well.

Still couldn't muster up interest in Montoya or the crime religion whatever the fuck they are story.

Black Adam's story was decent, but mostly mediocre.

The ending of the series left me just as cold as when I read it the first time--mostly because it was a lot at once and I had totally forgotten about Booster Gold by that point. As well, I stand by my assessment that the whole 52 worlds is an unnecessary gimmick because of Hypertime, which was a much better tool. The new status quo is just a smaller, more limited version of Hypertime that seems to be servicing a story ("Countdown") that most people consider really fucking abysmal. Also, something about a Kingdom Come Earth bothers me.

The art in this volume was solid.

Still disappointed that there's no commentary by Grant Morrison in these trades. Also, I really wish they would have included the Newsarama interviews conducted with the creators after the conclusion of the series. It's not unprecedented and would have been a fantastic complement to the commentary.

52 has been a worthwhile read in that it lays out a pretty good model for what works and what doesn't in a weekly, real time series. I think it would have worked better with a smaller amount of stories (maybe three at most), more awareness of how things would unfold time-wise, and even a few more "real life" moments that I don't think we saw enough of because of the amount of story that had to be told. Part of the charm behind a series like this is seeing some mundane bits--that day where nothing really happens. Or even what happens between plot points--which would have definitely made the gaps between them seem less annoying. They were smart to focus on some of the "lesser" characters, but, really, there were just too many of them. Having the stories cross over helped that, at times, but not enough.

And that's that. Maybe someday, I'll sit down and read the whole thing in one sitting, see how it reads that way.

Tuesday, October 02, 2007

52 Problems, Etc. (Volume Three)

So, 52 volume three.

Week 28 has two pages of brilliance in space. One page is a splash of Lobo towing the ship containing his dolphin buddy, Animal Man, Adam Strange and Starfire. The following is six panels that barely make any sense, cutting in and out of the scene with no rhyme or reason. But, it follows along with the concept of the real time storytelling moreso than any other bit in the entire series. It's week 28, days two and four and we check in on the space story for a bit to see them fleeing a giant one-eyed green head and Animal Man ranting about how the situation sucks.

Still don't care about Montoya or the Question.

Booster Gold as Supernova doesn't make sense, mostly because it involves time travel, which while a reasonable possibility does preclude many of the so-called clues dropped. The fact that the solution is revealed along with the method of pulling it off and it doesn't cause me to go "Oh, now I see!" means it was handled poorly and is not a good mystery. Ideally, seeing how it was done should have made it all Make Sense. It didn't. And I knew already that Booster Gold was Supernova. And still didn't see anything that pointed to that.

Wow, Lady Styx sure was a giant threat--what with being killed quickly in week 36. Although, the Captain Comet bit was also another lovely moment.

In week 32, it seems that Ralph has decided to kill himself. In week 33, he gets a gun. He is not seen again until week 39 where he's getting something in Atlantis. Not sure how much logical sense this timeframe makes. Probably the thing that annoys me personally the most about this series. The number of stories combined with the limited amount of space makes the passage of time very problematic. Especially when you take into account how time passes in regular comics. Regular comics operate in a very compressed sort of time where numerous events take place in very short periods of time, while in this series, very little takes place over longer periods of time. Perhaps a weekly realtime book involving more than two or three plots can't work. Hell, maybe it should focus on one single plot to work properly.

The Black Adam family bores me. So utterly typical. The rise and fall. It would have been much more creative to sustain these characters and push forward.

The mad scientists bore me as well when they're not all mad and doing crazy shit. The serious elements of that plot don't work for me. The Egg-Fu stuff was fantastic, though.

Clark Kent was kidnapped and interrogated for a page? What the fuck? That was a moment where I literally said "What's going on now?" Especially because the artist had neither the skill nor the inclination to make Lex Luthor look like Lex Luthor. Instead, we're treated to generic bald guy who looks kind of Asian.

Lex Luthor is a condemnation of the general public and the fact that we continue to trust people we know for a fact to be evil, corrupt and utterly devoted to their own goals at the expense of everyone else.

That said, Luthor gaining superpowers? Lame. But, as I've often said, I prefer for him to operate on an entirely different level than that of the average supervillain. He's the guy who pushes a button and kills hundreds only to go "Oh no! Something went wrong! Why god why?" Luthor does not get his hands dirty with fisticuffs. How utterly common.

For some reason, I love any comic that has young people telling the founding members of the JSA to fuck off to the old folk's home. I just can't get behind the idea of geriatrics fighting crime. Nor am I a fan of teenagers or kids doing the same. Stories about either seems like an absurdist comedy where lurking beyond the next panel is a broken hip or some horrible mistake from a lack of experience (or memory). Oh, I'm such an ageist.

...they stole Animal Man's jacket! Fuckers.

Oh, and Batwoman is a lesbian, but Dick Grayson doesn't know that. I smell a crazy mix-up coming up!

All in all, this was a lacklustre collection of lacklustre comics with the odd shining moment. There were, like, four. Maybe five.

In November, I'll get volume four and we can see how the entire saga works as a whole.

Sunday, September 30, 2007

52 Problems, Etc. (Volume Lance)

Wrote this earlier today for the school paper, the University of Windsor Lance. Very cursory, but it hits the main points.

52 Vols. 1-3
By: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid, Keith Giffen and various artists
DC Comics
302 pgs., $23.99 (each)

Last year, the comics published by DC all jumped ahead one year in their stories and to fill in that missing year, the publisher put out a weekly comic told in real time. Weekly comics are not new ideas, but by telling the story in real time as well as tapping four of the industry’s top writers, 52 managed to capture the audience for the entire year. Now, the year-long saga has been collected in four trade paperbacks (volume four available in November) for easy-reading.

The tagline for 52 was that it was a year without Superman, Batman and Wonder Woman as all three recovered from the most recent intercompany crossover event, Infinite Crisis. This means that 52 focuses on a cast of lesser known, often looked down upon characters with varying results.

In one story, the time-travelling Booster Gold is a superhero only so he can get corporate sponsorship and his costume is plastered with company logos. In another, Lex Luthor has found a way to give the average person superpowers and the hero Steel has to figure out what he’s up to before it’s too late. In the most poignant story, the anti-hero Black Adam goes through a startling transformation as he builds a family, turning his back on his former hard-line stances.

However, while these stories are among the better ones, there are also clunkers like the plot involving former police detective Renee Montoya and the faceless vigilante The Question as they track the plans of Intergang, which is, well, an international gang. A lot of space is given to this story, but it’s highly repetitive and lacks an interesting hook.

Beyond those plotlines, there are easily another half-dozen touched on in these three volumes, so these books could be overwhelming for someone who isn’t familiar with DC’s cast of characters. If there is a fatal flaw in 52, it’s that extensive knowledge of the DC universe is a necessity, but that is offset by the fact that the series is aimed at hardcore fans.

The use of real time is interesting, but sometimes hurts more than it helps. Plots are often dropped for several weeks and then pick up as if no time has passed in between. Having so many balls in the air and limited space means that only a few stories can be touched on per chapter, but leaving some stories alone for nearly two months is sloppy.

As well, specific fans of the writers involved may be disappointed as the method of writing comes off as more written-by-committee--and necessarily so to maintain a coherent tone. There are flashes of individual style, but not many. The overall style used, though, is not bad, but may disappoint some who see a name like Grant Morrison on the cover and then fail to see his trademark style.

The art on 52 is provided by various artists as keeping up with a weekly deadline is beyond most, but, to provide a consistent tone, artist Keith Giffen provides layouts for all of the art. The style of art may change, but since Giffen provides a guide for panel placement and the composition of the drawings, the general tone and look remain remarkably steady.

52 may not be the best book for someone not familiar with the various intricacies of the DC universe, but the year-long weekly book was an interesting experiment in storytelling and these collections are worth it just to see the various tricks and techniques used to pull it off. As well, the collections come with creator commentary for each chapter and other bonuses, providing a great look into what it took to make this book work.

***

I'll do a post on volume three this week along with stuff on the comics I bought on Friday.

Friday, September 21, 2007

52 Problems etc. (Volume Adam)

Today, allergies or a cold or SOMETHING has decided that I should not be able to do anything except sneeze and blow my nose. In the meantime, I figured I'd just pass along my roommate Adam's thoughts on the first volume of 52: giant pile of shit. He hated it, particularly the Montoya/"guy with no face" story.

*sneeze*

Dammit.

Thursday, September 20, 2007

52 Problems, Etc. (Volume 2.714285714285, etc.)

Okay, so I'm a horrible blogger, you've got me. I quit in the middle of the post to watch a DVD of a TV show I've already seen. However, in my defence, I offer two words:

Denny Crane.

I've still got two plots from 52's first two volumes to look at plus maybe a few words on various minor bits that technically tie into the main plots but are still worth noting.

Evil Genius, Inc.

Another plot that didn't do much for me until it got going was the whole Will Magnus visiting Professor Morrow in prison, which lead into mad scientists all being kidnapped. My lack of interest could be that I've never given a second thought to the Metal Men. Wow, robots made out of a specific metal, colour me don't-give-a-fuck. I did like that Magnus visited Morrow, though--and that the fact he did it once a month allowed for this story to only show up every four issues without people wondering where it went. A smart little technique that worked with the format of the series.

When Magnus is finally kidnapped, I wish they had had the room to push his mental breakdown further and have it more drawn out. I love the part where he accuses his kidnappers of trying to unhinge him and they respond that they only want MAD scientists. Given more room to breathe, this plot could have been far more interesting.

Where volume two ends, we're not entirely sure what's going on, just that the scientists are on an island and given the freedom to do as they will--well, and the funny as hell scene where a woman scientist arrives. That scene is made by the exchange between Magnus and Morrow where Morrow says he knew a woman once, Magnus responds "...and?" and Morrow goes "...I just knew one, once..." I love it.

Really, this is a story that could have carried a series. The first four issues detailing the kidnappings and Magnus' breakdown and then just a monthly book of mad scientists doing fucked up shit on an island. I would buy that.

August General in Iron on Black Adam: "Wwwhhhhhhhhhhhh-PSSSSSSSSSHHHHHHHH!"

Black Adam's arc over just these two volumes is interesting as he goes from extreme, Authority-esque ruler of a nation to an attempt to be Captain Marvel basically--which works now that Captain Marvel is the new Shazam wizard. Again, only half of the larger arc, but an interesting one.

However, one question does come up: is this story a subtle commentary one how women--and, more specifically, marriage--change men?

We have Black Adam, fucking asshole who shows little mercy for evil scum, bent on creating a world that works who then meets a girl, gives her magical powers and is talked into being nicer and friendlier and giving up his coalition of Asian superheroes. What's even more surprising is how quickly it all happens. In, what, three or four months, his entire attitude and outlook changes. All of which is purposeful because they need to set up Black Adam as the patriarch of his own little family so it can be taken away and he can go even further than before.

But.

Is it also a commentary on women?

It sure seems like it, because it does read like one of those overnight transformations we've all seen where a buddy meets a girl and, suddenly, he's an entirely different guy. August General in Iron says that when Black Adam quits the coalition (well, he says something more like "What the hell? YOU started this whole thing and now that you're married, you're quitting? PUSSY!").

I'm not sure how I read this, though. Is it sexist or simply reporting something that DOES happen? Or is it more a romantic take where it's about how family and love can change a person for the better? While Black Adam's buddies are all "You changed! You used to be cool!" he's in a loving relationship, which could very well be an improvement from who he was before.

My only complaint is that, come on, did they have to make Isis' little brother paralysed to DIRECTLY copy Captain Marvel, Jr.? They couldn't have had him seriously wounded in ANY OTHER WAY? It's just a little bit too cutesy for me. Another injury would have had the same parallelism, but not been so fucking obvious.

Please God Tell Me That's NOT the Justice League!

A few thoughts on other bits:

* one of my favourite parts of the second volume is Mark Waid's inclusion of the script for the Justice League issue where he makes a note that asks Grant about Bulleteer.

* that, and just how shitty that League is.

* The part where Alan Scott gets Mr. Terrific to join the new Checkmate confused the fuck out of me. It wasn't until halfway through when I realised who these guys were. And, even then, why I should care.

* The Martian Manhunter as a presidential aide is an awesome idea. THAT should have been the new series. Leave it to DC to ignore the awesome, mature, complex idea in favour of something typical and lame. (*cough*lexaspresident*cough*)

* Hey, the heroes who came back from space kind of disappeared, didn't they?

And that does it for this round. I'll continue when I get volume three--whenever that is.

Wednesday, September 19, 2007

I've Got 52 Problems but a Bitch Ain't One (Volume Two)

One of my biggest complaints about the technique used in 52 is that for a comic that takes place in real time, some stories just disappear for weeks without there seeming to be any time passage. Which is, in a way, more realistic as things shouldn't be constantly on the go, because who lives that sort of life? Oh wait, superheroes do. But, then again, if Ultimate Peter Parker was a real kid and the first hundred issues of that series really was JUST a year in his life, he would probably kill himself, so maybe not having these people have such hectic lifestyles is a good thing.

Then again, there's a seven week gap between when the trio of space-heroes (more on them soon) escape from that New God trapper guy and then show up again to escape from the planet. Are we to believe the New God guy didn't do something? Hell, that entire plot is stretched out waaaaaaaaaaaay too much when you look at it in real time.

The ironic thing is that Countdown's big problem from the issues I've seen is that while it doesn't take place in real time, they feel the need to cram every story into every issue. That's a weekly series where devoting an entire issue to one or two stories would work, while it doesn't always in 52.

But anyway . . .

Today, I'm supposed to look at volume two of 52, but I'll discuss volume one as well as most of my problems with the series in general from yesterday still apply in volume two--and while I do love Phil Jimenez's work, it stands out like a sore thumb here and only serves to make the rest of the art look like shit.

So, the plots. Let's address them one at a time:

Booster Gold Sucks Ass

Basic synopsis: Booster Gold tries to be a hero, his sidekick Skeets fucks up, he's shown to be a selfish fraud, is shown up by a new hero called Supernova, falls hard and then dies. Skeets it turns out is evil and he kills Booster's ancestor because he's evil.

If there is a "main story" for 52, this would be the strongest contender, I think, but that's also based on the fact that I know how the series ends. But, beyond purely plot reasons, is it worthy of being called the "main story" of 52?

No. Booster's story in these two volumes doesn't actually progress much. That's definitely purposeful in the sense that Booster isn't supposed to learn from his mistakes or become a better person (especially since this is only half of the story), but it's also strangely stagnant. This is an arc I have a hard time seeing taking place over this long a time period. What we see here is six months and, really, it seems like a month's worth of activity. That is a subjective view, though. We don't see Booster do many heroic acts nor much of his downfall. Because of the nature of the series, we hit the important beats, but skip over the small moments (for the most part) that would give this story more meaning and depth.

The two exceptions are Booster's encounters with Fire and Ralph, especially the former as its only purpose is to develop Booster's character and show what he spends his time doing when he's not out trying to play hero and sell ad space on his costume. The encounter with Ralph does that, but also segues into Booster's public shaming and fall.

The Supernova subplot is interesting, but not really, because you never get the sense that the character actally matters. He's a plot device--which is the risk with a mysterious character like this. We know nothing about him, he only shows up to advance other characters' stories and that's it. It's hard not to perceive him as a plot device. The sad thing is that the design of the character is fantastic and I would have preferred he turn out to be entirely new and become part of the DCU in his own right.

And Skeets being evil is kind of cool, I'll admit.

Irons V. Luthor

Steel once claimed to be Superman; therefore, he and Lex Luthor are enemies. I love that logic. And this storyline is one of the ones that interests me the most, because it's a great idea: Lex Luthor finds a way to turn people into superheroes and looks like a great guy to the public, while the heroes all know he's a douchebag doing it for his own gain.

Playing Irons against his niece is great, because it's another example of the brilliance of Lex Luthor as a character: he is a supervillain who doesn't act like a supervillain. He fights the heroes on completely different terms and he wins more often than not. Anytime I see him in that awful green and purple suit or actually fighting, I cringe, because it's so fucking typical. This is the guy who became president just to fuck with Superman, he does not resort to brawling like a common thug.

There is a big whole in this story (although is may be rectified) is that if this is a year where Clark Kent is just Clark Kent, he should be in there, being the Spider Jerusalem to Luthor's Smiler (which still bugs me about Lex as president, by the way). Obviously not the exact same, but that is how he can fight Lex on Lex's terms. That's the beauty of that relationship, because Lex ony thinks of Superman as the superhero, never realising that Clark Kent is there to counter him in that non-traditional sense. It's how Morrison approached the "Rock of Ages" arc in JLA where it's Bruce Wayne's skills that take down Luthor, not Batman's.

But I digress.

The idea of anyone getting superpowers and using them is really well done--and Luthor creating his own superteam is a classic way for him to give Superman and the rest the finger.

Why Should I Care about Renee Montoya????

As I said yesterday, the Montoya/Question storyline does nothing for me. I don't care. They're fighting Intergang, yay. They stop a suicide bombing, yay. They introduce a new Batwoman who Montoya used to sleep with, yay. None of it grabs me.

Lost in Space

This storyline sucked me in more than I expected. Actually, I expected to hate this story as it's three characters I'm not that interested in (okay, I do love Animal Man like everyone else who's read Morrison's run) in space where they encounter Lobo who I really don't care about. Not much there initially, but, somehow, it turned out to be really engaging.

And yet there's very little character development here. We have Animal Man, Starfire and Adam Strange on a planet, trapped. They have to get off. They find out there's a bounty on their heads when Devilance the Pursuer, a New God, captures them. They escape, use his weapon to power their ship and are then rescused by Lobo, who has found religion. That's actually pretty cool.

This storyline is actual the most minor one, I'd say, as it gets ignored a lot. Like I said earlier, there's a seven week gap where these characters don't show up at all. Most of the time, this plot gets skimmed over until Lobo shows up and then more emphasis is given--although, still, little development. But, it works.

Ralph Dibny, PI

This story is interesting in that the first half interested me, but the second half didn't. The first half, as Ralph uncovers what the cult of Kon-El or whatever wants with him and his dead wife, culminating in his attempt to bring her back to life is excellent. We see a desperate, depressed man gain a new purpose, given hope and then left a wreck.

Only to have him become the new Dr. Fate maybe? Yawn.

Aaaaaaaaaand my roommate is watching Boston Legal on DVD and I want to join him, so I'll finish this up tomorrow. Until then.

Tuesday, September 18, 2007

I've Got 52 Problems and a Bitch Ain't One (Volume One)

I can't remember how many issues of 52 I actually read cover to cover back when it was coming out. My dad bought it weekly, but I'm pretty sure sometime within the first month I went to skimming, if not during the first week itself. Honestly, the book didn't really interest me beyond my general desire to know what's going on in every book Marvel and DC publishes (which I usually do--even when I don't actively try to know what's going on).

But, hey, the trades are now coming out, so, fuck it, I'm on board the 52 bandwagon for these four collections. On Friday, I got the first two from the campus bookstore. Although, the bookstore tends to get most trades a few weeks after the comic shops, so no idea when I'll get the third one. May go to the local shop later this week, but that's no guarantee. But, today and tomorrow, I'll discuss the first two volumes of this "groundbreaking" series and judge it harshly because that's just the way I roll.

My first complaint, which is a minor one and not something that annoys me THAT much, but I'll mention it right away as it segues into praise: why no Grant Morrison commentary? After each week, there's a page of commentary by one of the writers, Keith Giffen, maybe an artist or Dan Didio--usually, it's Greg Rucka or Mark Waid, though. But never Grant Morrison, which kind of sucks.

Now, that said, the commentary and bonus art pages are a very nice addition to the trades. Commentary doesn't always work, but for a weekly series like this, it's fantastic to see what was going on behind the scenes a bit, especially once they get past the first month or so and the lead time shrinks gradually.

Another minor complaint is that JG Jones' covers are stuck at the back of the trade, most shrunk down so four can fit on a page. Now, this is probably because DC has (or will) releas(ed) a collection of the covers, but still kind of annoying. It would have been nice to have each cover WITH the text to begin each week--if only because the commentary often mentions the cover of that particular week.

Okay, that does it for the little stuff unique to the trade (oh, and JG Jones' covers for the trades are lovely, too), let's move on to the actual content of the series . . .

It's not that bad, actually.

It's not that great either, but it's not as bad as I thought it was while skimming.

Of course, certain storylines do nothin for me. The Question/Montoya one--who cares? Which is weird because yesterday I hyped this as a follow-up to Gotham Central with Montoya's story. But, yeah, I don't care. I've read two volumes and it really does nothing for me. I don't find any of the banter amusing, the characters engaging or what they're doing interesting.

But, that's to be expected. There are, what, a half dozen (maybe more, maybe less depending) storylines? What are the odds that I (or anyone) would enjoy every single one?

In all honesty, I didn't begin liking any of them until week four or five, at least. Momentum is a big part of the appeal here--which is why I think I'm more into the book while reading it in trade-form than I ever was while trying to read individual issues each week. Because of the weekly format and the inability to explore each story fully each week, reading the series in 13-issue chunks gives each story more depth and draws them out more. Where two pages for Booster Gold one week makes that story look small and lame, drawn out over 13 issues, it seems much more akin to the sort of story you'll read elsewhere.

Which is a strange irony of this book: a series that's whole gimmick was reading it weekly reads better in trade than individual issues.

One of the surprising strengths of the first volume is the lacklustre, medicore, middle-of-the-road art. It's not bad, but it's not great. And despite different artists coming in and out, they're all at around the same skill level with Keith Giffen providing a consistent guide on layouts. The storytelling is clear and does the job. Which, for a book like this, is obviously the main goal of the art. If they wanted showy art, they wouldn't have had Giffen on layouts or used these artists. They do bring in some bigger names as the series progresses, which actually bothers me, because that disrupts the flow. But, I'll leave that for future volumes, because the art in this volume is wonderfully mediocre and workmanlike throughout--one of the few times that will be a giant compliment, I know.

Wow, I haven't really discussed the plots, have I? Well, I'll get into that tomorrow with volume two as I can't really remember what happened in which volume since I read the first one on Sunday night and the second one today.

So, tomorrow, I'll discuss each storyline in some detail, covering the first two volumes, plus a few things specific to volume two.

Friday, May 04, 2007

I had the Hypertime of my life

While reading over the various bits on Newsarama about 52 (interview with Mark Waid, interview with Geoff Johns, interview with Keith Giffen and the last week of those questions about the series--although, seriously, if your comic REQUIRES an online Q&A after, your comic isn't doing its job--and 52 isn't the only title to do that, so I'm not picking on it), it occurred to me that the whole ending of 52 seemed familiar, sort of.

And then I remembered a little thing called Hypertime.

You know, the concept pioneered by Grant Morrison and Mark Waid back in the late '90s as a way to cicumvent the lack of a multiverse and drive the DCU back into the lunacy of the Silver Age. Looking at this Wikipedia article on Hypertime, I see that it has been mentioned during 52 despite pretty much being cast aside years earlier.

I'm left wondering what's the point of the ending of 52. Why create a new multiverse (yeah, yeah, yeah, I just spoiled it--if you're reading THIS blog then you would have HAD to have encountered the end of the series) when one already existed--one that was much more vast and presented far more possibilities?

I'm sure there are numerous answers (the most logical one I've thought of being that 52 Earths is easier to understand than the mess-that-Hypertime-was), but it strikes me as odd that the big reveal was really a solution to a problem that was (theoretically) already solved--or a problem that was solved, recreated by Geoff Johns in Infinite Crisis and then solved again for the hell of it, a year later.

I am looking forward to the interview with Grant Morrison about the series, because I haven't seen much said by him about it.