Powers of S
Okay, so the thing about Sins of Sinister is that it’s Age of Apocalypse for Powers of X. Not House of X/Powers of X, I would argue – specifically Powers of X. It’s more straight forward in its linear storytelling and, unless there’s a rug pull late in the game, it doesn’t play with parallel timelines the same way. What we can assume currently is that Sins of Sinister operates on a single timeline (one that will presumably be reset/wiped out at the end to return us to X0). That loose framework is... simplistic when compared to Powers of X, a series that juggled four different time periods across three different timelines.
(At this point, I’m going to presume that you’ve either read Powers of X or don’t care if I explain certain elements in depth. If neither of those things are true, I would advise closing the tab, and doing something else with your time.)
When Powers of X begins, the first issue shows us four different time periods:
X0 – ‘year zero’ where Moira approaches Charles.
X1 – +10 years, the founding of Krakoa. Over the course of the series, that ranges from months before the official founding to a short period after.
X2 – +100 years, as the last remnants of Krakoa fight against Nimrod and the machines’ rule of Earth.
X3 – +1000 years, as the eventual result of human/machine evolution (homo novissima) seeks to ascend to be part of a Phalanx
We assume that these are all the same timelines. By the end of the series, we know that X0 and X1 seem to be part of Moira’s tenth life, while X1 is her ninth life and X3 is her sixth. In her sixth life, she learned the true purpose of the machine enemies of mutantkind and subsequent lives attempted to both stop the rise of the machines, while ensuring the survival of mutantkind. Her ninth life, she finally gained knowledge of the specific moment when Nimrod came online and her tenth life (the Marvel universe as we know it) shows the (failed) efforts to prevent Nimrod from becoming active. Stop Nimrod, save the mutants. But, they failed and Moira was eventually exposed and she was stripped of her mutant abilities and she went from basic human to machine pretty quickly. Meanwhile, Mr. Sinister cloned Moira and began using her mutant ability to optimise the timeline for his goals.
Take that big chart from Powers of X #3 outlining all (but one) of Moira’s lives and you can slot Sins of Sinister right at the very bottom, except this is life... 27? 28? Something like that. It doesn’t appear that Kieron Gillen, Al Ewing, and Si Spurrier are pulling the same trick as Hickman with different timelines. When the +100 time period begins in Nightcrawlers #2, it will be a jump from these +10 issues within the same timeline. So, as I said, simpler.
Yet, Sins of Sinister isn’t simple. Where exactly this story is going is anyone’s guess. There have been two key moments that made for rather extensive changes from the timelines we saw in Powers of X: the destruction of Orchis (specifically Nimrod) in Sins of Sinister #1 and the death of Dr. Stasis in Nightcrawlers #1. These two events together mark a huge departure from the timelines of Powers of X where the main goal was setting up the threat of machine life as the true competing interest on Earth. It was never about homo sapiens – it was always homo novissima. In a world where Sinister had ‘corrupted’ the mutants of Krakoa, they were able to completely neutralise the main threat of Moira’s various lives. The big threat that Hickman set up is shunted aside here. In its place, lie two other potential threats to Sinister/mutants: Orbis Stellaris and his interest in alien evolution; and Mother Righteous and her interest in mystic evolution. (I use the word evolution incorrectly and loosely. I haven’t settled upon a better term for the interest of the four Essexes.) By the beginning of Immoral X-Men #1, mutants have conquered Earth, essentially. The idea that humanity – sapiens or novissima – is a threat has passed. Instead, they begin looking outward. Interestingly, despite closing off the central plot of Powers of X, the three writers do play off several elements outlined in the series, specifically Mr. Sinister’s progression of experimenting with Chimera mutants. That they didn’t go heavy-handed into deviating 100% from elements of Powers of X demonstrates the playful aspects of this story.
The time periods is another way that Sins of Sinister plays off Powers of X. In Hickman’s series, the “+10” time period was the present day X-Men comics, while the “year zero” was the past. Here, “year zero” is the present day, while +10 is the future. This story is dealing entirely in hypotheticals. We know – we know – that it will eventually reset to the present day and be undone somehow. I think it was X-line editor Jordan White who said that this wasn’t an alternate reality story and, while that’s technically true, it’s an alternate future. A future timeline that will be wiped away and knowledge gained as a result... but for what purpose? The main thing that we see here is the template for mutant domination and the defeat of the machines. It is mostly through means that the current Quiet Council would not sanction, but is something that could be useful. It honestly wouldn’t surprise me if Sins of Sinister: Dominion #1 features a play off the famous scene from Powers of X that was used in the promos of Xavier reading Moira’s mind and being surprised at what he finds, except with Xavier (helmet on) and Sinister. He gets another vision of a now-aborted timeline, a picture of what could be to come, and that sets up the next stage of Krakoa.
We shall see.
The Rejection(?) of Hickman
Oh, it began as something of a joke. The idea that Mr. Sinister is a metafictional stand-in for Jonathan Hickman, forced to see his dramatic change escape his direct control and be helpless as his influence spreads in ways unanticipated. But, as Sins of Sinister progressed, I realised that it wasn’t quite that simple, though that reading doesn’t seem wrong, exactly. It also relates to what I wrote above about the defeat of Nimrod/Orchis and the death of Dr. Stasis – the progression beyond both Sinister and Stasis is a purposeful rejection of Hickman’s plans, albeit one that’s not necessarily permanent. This is a possible timeline, one almost certainly doomed to be erased and, with it, so is the destruction of the machines. The defeat of homo novissima will be undone. But, for the moment, this is a story that plays with the idea of Hickman’s influence over the X-line and seeks to move past it, while also embracing it. When you go back and read Powers of X, a lot of space is dedicated to the types of society on a universal level. A lot of space. That’s the area that this story looks like it will be exploring, though from a different perspective. Again, Nightcrawlers #1 is the essential comic in this regard with a text page that gives a brief explanation of the highest form of society, Dominion (big neon flashing sign pointing at the final part of Sins of Sinister) – and Orbis Stellaris’s Worldfarm. There are two key parts that I wish to highlight, out of order:
“Typically, Dominions comprise 10 or more unified artificial intelligences at the TITAN level (each being a Type 0 civilization on the Kardashev scale). Other routes to Dominion status are theoretically possible – albeit highly eccentric – hinging in most cases upon the utilisation of incomparably advanced circuits of power, probability and processing.”
As the domination of artificial intelligence (evolution) on Earth has been seemingly cut off, what remains are the other routes. The word ‘circuit’ jumps out as that is the term used to describe mutant powers used in concert with one another. Though, the final three Ps in that short paragraph seem to describe the specific means of Sinister, Mother Righteous, and Orbis Stellaris. While they seem to be in competition, this could allude to collusion.
But, more than hinting at the possible way we may see Dominion at the end of this story, there is this sentence that possibly points beyond Sins of Sinister and the longterm ramifications (bold and italics taken from the comic):
Irrespective of how or when a Dominion formed, having done so it has always existed, and will always exist.
If Dominion is reached, will it transcend the resetting of the timeline? Does it already exist?
I find it really interesting that, while Sins of Sinister seems to be a rejection of Hickman, it merely closes off the storytelling path that he already explored and showed us in Powers of X. If you’ve read that, you’ve seen the machines win, basically, and homo novissima on the cusp of ascension into a Phalanx. Sins of Sinister looks like it may offer an alternative path to Dominion. Possibly a circuit of Sinisters...
The Visual Cohesion of Paco Medina and Jay David Ramos
The goal, I believe, with having a single artist draw each time period is visual unity. To both the credit and detriment of artist Paco Medina (and colourist Jay David Ramos), I don’t think that goal was achieved. In an obvious way, it doesn’t work because, after the first two issues of this time period were done exclusively by Medina and Ramos (per the credits), the third (Immoral X-Men #1) featured Walden Wong and Victory Olazba on inks, while Chris Sotomayor did some colouring as well. The unified front of Medina as line artist and Ramos as colour artist was not maintained across all three books, immediately giving that third book a different look from the first two in some ways.
Except, my completely amateurish eye can’t necessarily spot those various differences. In part because I don’t have the ability. In part, because the previous two issues didn’t actually look much like one another either. I actually think that’s to Medina and Ramos’s credit, because they adapt fantastically to the different scripting styles of Ewing and Spurrier. Storm & the Brotherhood of Mutants #1 is written in a brisk action adventure style, roughly adhering to a three-tier page structure. Nightcrawlers #1 is denser, based off a four-tier page structure with more dialogue and, despite covering a larger timeframe, it a bit slower and more methodical. Immoral X-Men is the hybrid issue, alternating between three- and four-tier layouts depending on the scene and need to speed up/slow down.
An interesting effect is that, you would think that the three-tier layouts would lend themselves to more detailed renderings. With more space, it would give Medina a chance to get really intricate and detailed; while the more cramped four-tier layouts would necessitate simpler line work to communicate information in limited space. That’s what makes sense in my logical brain... yet, I find the opposite true in these issues. The more space Medina has, the simpler his line work seems to be. If he’s meant to convey speed and action, part of that comes down to less ornate line work so readers don’t stop to linger over all of the small details. And, on the slower, more cramped pages, the detail increases to slow the reader down a little.
I think the visual cohesion of each timeline will stand out more as we get each trio of issues, as well. Right now, the only point of comparison in this story is to Lucas Werneck on the first issue of the story. I’m curious to see how the visual evolve over the next two months.
The Event Without the Event
A point of comparison that came up several times over the first four issues of Sins of Sinister is Judgment Day. I saw a few purposeful callbacks/comparisons (or what I read as purposeful, to be frank). But, Sins of Sinister is a different sort of event. Part Age of Apocalypse, part linewide crossover that tells a single story through different monthly titles with no central standalone event title, it doesn’t work in the same was as an event like Judgment Day. What I keep coming back to, though, is that it doesn’t work like linewide crossovers either. This doesn’t read like X-Cutioner’s Song or Maximum Carnage or even, I don’t know, The Black Vortex. While the story progresses through these three issues, there isn’t really a linear progression. They are very much trying to both advance the larger story and tell their own specific stories unique to their respective titles.
In essence, they read more like tie-ins to a traditional event and we’re missing the standalone series to tell the true throughline story. The beginning Sins of Sinister one-shot kind of functioned as the first issue of the event in that respect. We just don’t get Sins of Sinister #2-4, though Sins of Sinister Dominion #1 may turn out to be like Sins of Sinister #5. Though it feels like there is that event series-sized gap here, it’s hard to know what would fill it exactly.
Much like the visual cohesion of each time period, the next period will provide insight into the specific structure of this story as an event/crossover.
Next: Nightcrawlers #2.